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Introduction: My topic for this year's WV-15 is "Top 15 Worst
Characters/Episodes/Games/Whatevers From A Series I Otherwise Like." Or just
"Worst of the Best." Years of rebeaking has taught me that, generally
speaking, rebeaking things you think are stupid leads to funnier rebeaks
because you keep mocking what you're rebeaking. There are exceptions,
but it's broadly true. My wholly ignored Doctor Whobeaks really
confirm this, as when I looked back recently the ones I enjoyed rereading
were of shitty episodes like "42" and "Daleks in Manhattan" while the
rebeaks of good episodes like "The Family of Blood" and "Last of the Time
Lords" just made me want to stop reading the rebeak and go watch the
episode instead. But the actual process of writing is a lot more
enjoyable when you like the show. So...I'm trying to go for the best of both
worlds by mocking some aspect of various shows/games/whatevers that I
generally enjoy.
Of all the WV-15 lists I've ever tried to create, this is easily the
most arbitrary and random, especially in terms of the order in which I
list each "Worst Part of a Good Thing." Does number 15 represent the
least bad part of a good thing, or the least good thing with a bad part?
Is number 1 the good thing most thoroughly ruined by its bad part, or
is it just the topic I thought I could make funniest? Let's explore the
answer...together.
Oh, and this will probably end up hella long. Please consider reading
little chunks at a time and coming back for more later. To facilitate
you finding chunks you are especially eager to ingest, I'm posting the
list up front.
15. Geordie Macking on a Hologram
14. Discworld Books With Those Fucking Witches
13. That One Gung-Ho Gun Who Shot Spikes. You Know The One.
12. Various MegaMan games
11. Whichever Star Trek Movie Had Them Face Laser-Eye Death God.
10. Final Fantasy IX
9. Final Fantasy XII
8. Star Wars Episode 1: The Phantom Menace
7. Gamera vs. Zigra
6. Sylvester McCoy as Doctor Who
5. Sailor Neptune
4. When the Four Horsemen had Mongo
3. Metal Gear Solid 2: Warriors Orochi
2. Evil/Noble Rose
1. The Abzorbaloff Episode
Now, on with the show.
Number Fifteen: Geordi Macking on a Hologram
As previously stated, My WV-15 topic is "Top 15 Worst
Characters/Episodes/Games/Whatevers From A Series I Otherwise Like." What actually
initially inspired me to think of this topic was Sofa's rebeak of a Star
Trek Voyager episode in which 6 of 9 (teehee GET IT?) gets it on
holographically with Commander Chipotle while a metronome gets all green and
Borgy and OMG SYMBOLISM. To the best of my knowledge, Sofa generally
likes Voyager, but obviously decided that this particular episode was
a steaming turd.
So it got me to thinking about my least favorite Trek episodes. I am
wholly ignorant of Voyager, and what little I've seen of the Straight OG
Original Series is easy pickings...too easy. And thinking about
shitty DS9 episodes is painful for me. When it was in first-run
syndication, it somehow became the only show everyone in my family watched, and we
watched it over pizza on Saturdays and it was sort of traditional and
nice and I'd look forward to it for days in advance. So it may seem
pathetic, but if an episode was really dull and heavy on that Lady Pope
with the Sydney Opera House Hat, I'd feel really let down and cheated
and it could almost ruin the whole weekend. It wasn't until years later
when chatting with Sofa and Jaseon that I realized the show actually
was really quite good, and it wasn't just the pizza and the familial
closeness clouding my judgment.
So that leaves Star Trek, The Next Generation (Enterprise doesn't need
anyone else picking on it...though if I had to pick, the entire last
season that opened with aliens helping the Nazis and ended with "oops we're
cancelled better hurry up and create the Federation in the second-half
of the last episode" was sorta rank.)
TNG has many horrible episodes to choose from, though some that were
objectively awful sort of crossed through awful and came back out on the
brilliant side. "A Fist Full of Datas," for example. A few episodes
got rebeaked and thus became entertaining ("Spot's Magic Placenta" and...I
forget, but it was funny.) But you also had anything with that
horrible Riker/Troi relationship that morphed into a disgusting 3-way with
Worf, anything with single father Worf (just a simple Klingon making his
way in the universe) raising Alexander (who you suck worse than,) any
Klingon politics episode you'd already seen that thus became sixty
minutes of dialogue without surprises, etc. But the worst episodes were
always character-building episodes.
This brings me to Geordie. Now there are characters from the show I
hate more than Geordie, but he was the worst center of attention. Riker
episodes at least had action, and Troi episodes usually had her mother
around to cheer things up. But Geordie is really only good for
laughing lustily when Data misunderstands humans in a riotously robotic way.
Give him an episode to himself, and it sucks. He was mean to Scotty
when Scotty travelled back from the ancient past just to try to make the
show less dreary. He was worse in that "Enemy Mine" rip-off episode
where he got stranded with a Romulan than the Alabama hick engineer from
Enterprise was when that show ripped off "Enemy Mine." But nothing
quite matches him having sex fantasies about other engineers.
If memory serves, the Enterprise's engines were fucking broken because
Geordie is terrible. John Cena threw a monkey wrench in the works and
then yelled "YOU CAN'T SEE ME" hahahaha Geordie is blind. So Geordie
gets the holodeck to recreate the hot lady engineer who designed the
engines. And she talks like Brok Leznar telling you how many pounds of
muscle you gained in how many weeks, so he asks the computer to make her
sexay. It does, and before you know it, holodeck slash was born. Come
to think of it, this was probably the favorite episode of whoever
wrote that shitty Voyager episode that inspired my whole topic.
In a later TNG episode, Geordie meets the real woman whose hologram he
sexed all up, and it's pretty hilarious if you remember the first one
because she finds out what a total perv he is. Or maybe it wasn't
hilarious, I really just remember finding the first one totally creepy.
Reading back over this, it looks like I hate TNG. Not true. It was
only recently that Acting Captain Riker ordering the Enterprise to fire
on Locutus of Borg's big ol' cube ship stopped being my favorite
cliffhanger ever. And that was only because the Doctor did a Divided...Into
Three face as the TARDIS disappeared while an army of mutant biker dudes
were trying to eat his face. But yeah, I really like TNG. You know,
when nobody is macking on holograms.
THIS JUST IN - It turns out it's spelled "Geordi" but I'm too lazy to
fix it.
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Number Fourteen: Discworld Books With Those Fucking
Witches
I got into the Discworld books in an odd way, having played the
computer game before reading any of them. Like the author, Terry
Pratchett, I initially enjoyed Rincewind the cowardly wizard, but got tired of
him just running away from danger constantly and was ready to move on.
Luckily, the City Watch books came into being, deepening the world and
providing it with wonderful characters. The surly, grumbly Sam Vimes,
who doesn't believe in heroes despite being one himself. Carrot, the
human raised by dwarves who always used to wonder why he was three times
as tall as his father. Angua, the lady werewolf who is a vegetarian
in her human form and insists on paying for the chickens she hunts and
kills when the moon is full. Lord Vetinari, the benevolent dictator who
could turn really nasty in an instant given the right circumstances.
All of these characters allow me to happily ignore the fact that Fred
Colon and Nobby aren't nearly as funny as the author seems to think they
are.
But then there's the fucking witches. Between all the excellent books
about the City Watch, which swing back and forth between hilarious
comedy and gritty, serious allegory, we have to sit through a witch book.
Granny Weatherwax is...just...she's there. There's nothing wrong with her
as a protagonist, she just doesn't grab me like the protagonists in the
other books. But her wacky sidekick Nanny Ogg...she just hurts. It's
like Colon and Nobby turned up to 11...Terry Pratchett thinks it's
hilarious that an old woman thinks and talks about sex. It isn't. It's
creepy. And that's it. It's her one gag...she's old but likes sex...and she's
the second-most-important character in a whole goddamned series of
books.
Witches always come in threes, as you should already know. If not, go
see a performance of Macbeth, you philistine (ha, I should add "Henry
the 4th Part 2" to this list to be really pretentious.) The third witch
changes with each book. Possibly because even Pratchett doesn't care
about them.
So I like most of the Discworld books (which are all self-contained
stories in their own right) but hate the witch ones. The solution, of
course, is to just read the non-witch ones. And yes, I think I'll try
that from now on, thank you.
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Number Thirteen: That One Gung-Ho Gun Who Shot Spikes. You Know
The One.
The Gung-Ho Guns, for those not in the Gung-Ho Know, are a group of
hitmen assigned to kill Vash the Stampede (aka the Humanoid Typhoon) in
the second, serious half of the anime Trigun. Generally speaking,
they're pretty badass, and the pacifist but incredibly powerful Vash has
to find a way to defeat all of them without killing them. (Vash, it
should be noted, is essentially one of two Fallen Angels
[clap-clap-clapclapclap] who acts as gun-toting Jesus and tries to prove to his brother
Satan that people don't suck.)
Some of the Gung-Ho Guns, like Caine the Longshot, are sort of lame but
have cool names. Others, like Chapel the Evergreen, have cool names
and are cool in and of themselves (he's one of two characters who
dresses as a priest and kills people with a machine gun shaped like a cross.)
You've got the Puppetmaster guy who is directly responsible for this
magnificent shot where a girl we've been led to believe loves Vash
suddenly goes all dead-eyed and produces a gun and shoots round after round
at him. You've got Midvalley the Hornfreak, who kills people with
intense sound waves from his saxophone (kind of stupid now that I think
about it, though it would be awesome if he was just some powerful warrior
dude who bludgeoned people to death with musical instruments.)
There's an evil little kid who controls those worms from Dune, and isn't that
great but has a fantastic death where Nicholas D. Wolfwood shoots him
in the fucking head as he's trying to turn face. And who can forget
Legato Bluesummers, who used mind control powar to make a bunch of
innocent villagers threaten Vash's friends with farm equipment?
But JG, you seem to say, what about the shitty one? There's one
Gung-Ho Gun who wears this gay armored suit that looks like a mine. He has a
really, really stupid voice and for some reason I want to remember him
having a sort of chicken nose. He kills Monev the Gail and Dominique
the Cyclops (offscreen,) both of whom were way cooler than he was.
Then he spends like fifteen minutes talking about how powerful he is,
shooting spikes at nothing for no reason, and just being lame as Hell.
Then Vash fires one shot that somehow disabled his powers (I forget how,)
and then the next Gung-Ho Gun kills him for being such a
disappointment. The fact that his killer is a freakin' samurai (with no apparent
special powers...just a dude with a sword to allow Japan to live out its
ongoing fantasy about Japanese swordsmen being a threat to gunmen) makes
it all even lamer.
But yeah, the spike-shooting dude runs off at the mouth for so long,
you'd swear they were intentionally mocking Dragonball Z. Then there's
another armored bullet/mine/whatever dude later in the series who
actually is effective, just to rub in how much this guy sucked.
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Number Twelve: Various Megaman Games
Megaman was a great game. Megaman 2 was even better. Then...the
whole series very gradually hit the skids.
3 was just too easy. The game went on far longer after you finished
collecting new weapons than it's predecessors did, and while this should
have seemed like a bonus it just made me feel like I was playing a lot
of game in which I wasn't periodically getting neat new weapons. Then
they brought back that Rock Monster boss from 1, but it couldn't live
up to my (rather deluded) memory of how awesome the Rock Monster had
once been. I must, however, give them kudos for making a final boss who
could only be defeated with the retarded "Top Spin" attack.
4 was back on the right track. For whatever reason I liked Dr.
Cossack. Was he in 4? I may just have inadvertently put my finger on what
was really wrong with the whole series. I feel like a dupe for saying
this, but I actually didn't see the shocking swerve coming when it turned
out Dr. Wily was the Higher Power all along, Austin. I thought they
might have just decided to switch villains. Some series actually, you
know, change up as they progress.
5 was the game that really brought home how far the Megaman hand (the
Megahand?) had been overplayed. They tried to pretend Protoman was a
bad guy, but nothing doing. Much had I learned from the shocking twist
in 4. Also, this game featured Star Man, and that pretty much told me
they were out of ideas.
Megaman 6's villain was (checks Wikipedia because he has no clue) "Mr.
X." but it turns out Mr. X is a front for Dr. Wily, SHOCK BEYOND ALL
SHOCKS. This game featured the likes of "Knight Man," "Yamato Man" and
"Tomahawk Man." Are you shitting me, Capcom?
Sadly, I played through and beat all of these games, thought after 3
they were weekend rentals.
Megaman's legacy lived on via the Super Nintendo (and I seem to think
the first Megaman X game predated Megaman 6.) I didn't care. Tried the
first one, and while the graphics and stuff were improved, it didn't
feel like as big a leap forward as it should have been. Besides, Zero
was a gay.
Now that I'm finished, I can see that I slagged off more Megaman games
than I praised, meaning it really doesn't fit in with this list now. I
blame Yamato Man.
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Number Eleven: Whichever Star Trek Movie Had Them Face Laser-Eye
Death God
The Trek movies are, all in all, pretty good. The original motion
picture was an abysmal waste of time, trying desperately and failing
utterly to be as grandiose as 2001: A Space Odyssey. But then Wrath of
Khan came along and kicked everyone's asses and was pretty much the best
sci-fi film ever. I should be hating on Search for Spock for undoing
Khan's awesome ending, but I don't really remember it well enough. And
then they saved the whales in a fun, light-hearted outing (including
nuclear wessels) and they fought the Klingon who quotes Shakespeare, and
they did a TNG crossover with the infinitely awesome Malcolm McDowell,
and so on and so on. I never really followed TNG into the movie realm,
and thus know nothing about Remans. Sorry Sofa. But the straight OS
Original Series generally played pretty well on the big screen.
The stinker here is, less than shockingly, the only one directed by
William Shatner. But the director is primarily responsible for getting
the best out of the actors, and that's not really the problem here. The
problem is that the story is fucking terrible.
Ok, so, Spock's evil brother (oh COME ON) wants to meet God, so he
hijacks the Enterprise and forces them to fly to the "center of the
universe" because obviously that's where God is. And they meet an alien that
indeed pretends its God, but it turns out that it isn't, because God is
probably not a floating space head that shoots lasers out of its eyes
to scare William Shatner. Then the Klingons appear and turn face,
saving Shatner, who couldn't leave with the Enterprise for some reason.
"God" is left behind to shoot lasers and yell, unless they kill it, I
forget. Oh, and Spock's evil brother (I mean seriously, come the fuck on)
dies. The end.
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Number Ten: Final Fantasy IX
The runt of the PS1 FF litter. The other two, briefly:
I weep when forum dwellers call Sephiroth the greatest character in all
of literature, but I can't deny that 7 is a good game. Sofa told me
that forum folk now believe anyone who likes 7 is a n00b, so clearly we
live in a rapidly-changing world. I found the whole story really
confusing, but I have to admit that Aeris has the best Square-Enix death
this side of Delita (who may, in fact, be the greatest character in all of
literature.)
I liked 8 way too much. The game isn't shy about telling us every
thought Squall has, but I still like to imagine him constantly, silently
wishing death on pretty much his entire party. Especially Zell. The
story breaks down somewhere in disk 3, but the characters keep it going,
which brings us to...
Final Fantasy 9, which is about...people...doing something. The story
starts out like it's going to be really interesting, I must say. Just who
and what the Black Mages are is an engaging mystery, and when you find
out the truth it raises some interesting questions about where the
whole plot is going, but...it just peters out in Disk 2 of 4. The ingenue in
this game is a pretty princess whose queendom is all evil and trying
to take over the rest of the world. Her mother is depicted as evil and
sort of inhuman, and the main villain is the Queen's advisor. So as
Princess Love-Interest works with rebel forces against her own family,
the player keeps waiting for revelations as to how this advisor villain
rose to power and whether the Queen is being controlled or just what is
going on. We never get them. It's a cool set-up for a story, we just
never get the pay-off. There's also a sort of cool female mage/knight
boss who just owns your party at the end of Disk 1. She serves the
Queen out of duty but seems to disapprove of what's happening and wants to
work with the good guys. She has an interesting dilemma and you find
yourself wondering where she'll end up...but...after a while she just sort
of gets dropped.
By Disk 3, pretty much every story element from the first 2 disks is
ignored as you go to some other dimension and get some weird character
revelations about the hero. Turns out he didn't know it but he's some
sorta construct (pretty much exactly like Sephiroth, and by exactly I
mean it's exactly as vague and confusing.) And the main recurring villain
guy is his brother, ugh. Eventually you kill someone named Garland
who has nothing to do with the other Garland (you know, the stuff Rico
calls "garlic") and return to your dimension, but now it's being
destroyed for some reason. Seriously, you guys know how I obsess over plot
details, but this game really just throws out "um, ok, now the world is
dying" at the end of Disk 3. Disk 4 doesn't even give a shit; you go
through a big dungeon with a lot of forgettable bosses, and at the end you
fight "Necron" which is some evil entity that literally gets no
lead-up at all. You just get to the last screen and this big, monster boss
thing (I don't even remember what it looked like) appears and is all
"Hey, Necron here, defeat me and you get to watch the credits!" Then you
defeat him and you get to watch the credits. Now that I think about
it, maybe Garland is apropos since Necron has about as much back story
and character as Chaos did at the end of FF1. The ending sees the
juvenile and the ingenue get married, aw.
But again, good characters can carry a bad story, and again, that
doesn't happen here. The hero (I wanna say his name is Zidane) is supposed
to be a loveable rogue, but he's just a rogue (heh.) They couldn't do
grumbly anti-hero again after Cloud and Squall, so they were stuck.
The Pretty Princess is ok...basically Rinoa all over again. She might have
been as successful as Yuna had this game had the advantage of
voice-acting. But the supporting cast is a mess...some weird frog-eating
creature, this guy who sort of looks like a chicken and uses "Flair" skills
(which I should have enjoyed more than I ultimately did,) some rat woman
with a tragic past and dragoon skillz, an irritating "spunky little
girl" from the same mold as Relm or Chibi-Moon, Vivi the Tiny Black Mage
(beloved of Sofa, though Vivi himself stops being interesting when the
Black Mage plotline disappears,) and...Steiner. Steiner is a big strong
guy who is also goofy. He wears plate mail instead of chain mail,
narrowly avoiding being the most hilarious FF character ever. All of them
have some personal motivation when first introduced, and all of them are
just sort of going through the paces by the end. All of these
characters could have been good with the right story, but you've got to have
one or the other at least.
Playing the game at the time, it seemed ok. There were little fiddly
gameplay complaints I had at the time that don't bear bitching about
years later (except maybe that the ultimate summon attack came with, I
swear to God, two minutes or so of CGI cinematics and if you skipped them
it reduced your damage...if I recall, the animation included your
summoned creature flying around in space blasting your enemies from orbit.)
But I'd never played a Final Fantasy game where I had so little invested
in the main characters as the ending drew near, and there will
probably never be a Final Fantasy game with a more pointless, random final
battle as Necron. So in the end, it was a perfectly fun way to kill time,
but when you won it made you really aware of what a waste of time it
was. Not at all unlike...
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Number Nine: Final Fantasy XII
But JG, you just did the worst Final Fantasy game! This is the
worst PS2 Final Fantasy game, so shut up. Between XII and IX, I think
there's a case to be made for never buying the last Final Fantasy game to
be released on any generation of Playstation because Square is saving
the good ideas for the first title of the new system.
Everyone knows I loved Final Fantasy X and, generally speaking, that
game has been well received. Its odd spin-off sequel has not. Lots of
people hate Final Fantasy X-2, the first Final Fantasy game to return to
the world and characters of a previous game to see how they've been
getting on since winning a big climactic boss fight with dramatic
background music. That alone makes it interesting to me...we're seeing
characters we spent an adventure with getting on with normal (well, sort of)
lives. It turns out eventually that there's a threat to the world that
has to be dealt with, but this is only uncovered as things progress.
The heroes (heroines, I guess) set out on their adventure for individual,
personal reasons. Yuna has reason to believe Tidus may still be
alive, Rikku would do anything to help Yuna, and Payne...God bless them for
this...she has reasons we don't know about at first but MAKE SENSE WHEN WE
FIND OUT ABOUT THEM MUCH LATER. A character with a little mystery who
doesn't just drop off the map after a while...IX could have used some of
those. The gameplay in X-2 was great too...it brought back the real-time
element of the PS1 games while retaining the much deeper skill tree of
FFX.
It seems that what everyone hates is the Dressphere System, in which
the characters get to play "Pretty Princess Dress-up." But the thing
is...it's the frickin' Job System from Final Fantasy Tactics! Everyone
loves that, right? Your little Hummel Figure party members change clothes,
and suddenly start learning an all-new skill tree and have new innate
abilities. That is EXACTLY what the Dressphere System is, but with the
advances in graphics Square can now put flashy, annoying CGI sequences
of the girls transforming. But these sequences are no longer than
(generally shorter than) the summoning sequences from previous games, and
you have the option of turning them off, AND you don't even see them
unless you switch jobs during a battle instead of between battles! But
somehow, just knowing they're there causes people to say things like "I
can't believe they put the sacred words eFinal Fantasy' on this" and
start throwing controllers around. Oh well. The Dressphere System is
presented in the girliest, gayest way imaginable, but I seriously believe
if they just didn't call it "The Dressphere System" about 90% of the
Haters wouldn't have made a peep.
(Quick note to Super Asia: other than borrowing the term "Pretty
Princess Dress-up" which I really rather like, the above diatribe has nothing
to do with You-Know-Who. He had the good sense to decide he thought
the game was dumb and ignore it. But I do know of people who came to
the same conclusion about the game and decided to react by going into a
Rock Howard style blood rage.)
Oh yeah, umm...even I don't defend the plotline about holding a big
concert in the Thunder Plains.
But this write-up is about Final Fantasy XII. Which isn't the same as
X-2. I think Square is trying to use Roman numeral confusion to punish
us for making them develop Romaji.
Let me say something positive right up front. XII has the most
engrossing gameplay of any FF game. In all the previous one-player games you
are walking around on a map screen, sometimes one that is quite
realistic and interactive, but it is always a map. Because when it comes time
for battle, the screen freezes and you get some "time for battle"
sound and then switch to some in-battle view. In XII, it's all one
seamless world. The map you explore is just as detailed as the "up-close"
battles. You don't pause to pose and get "victory" after minor fights,
because you can stretch one minor fight across a whole area if you keep
moving and encounter new baddies while old foes are still following you.
It's pretty neat. It makes leveling against jobbers a lot more
interesting. In past games, that was always the tedious part between good
bits. Except...
FFXII has no good bits. Seriously, leveling against jobbers is just as
interesting as the big plot battles. It's a world problem...the game is
set in the same world as Final Fantasy Tactics, apparently, and that
means it's a dry, humorless pseudo-Europe. Tactics pulled it off by
having a story that, while very poorly translated, was followable and had
sufficient twists and turns to keep you interested. It was somehow so
grandiose that even chocobos couldn't make it silly, which is
incredible if you think about it. From the fate of this world to whether Ramza
and Delita would reconcile, you weren't sure where things were going
and you really wanted to find out.
But XII gives us an evil empire right up front that we know will have
to be toppled (technically it just gets new babyface leadership in the
end but same difference,) and a Princess (again with the Princesses!)
who can't help but save her land and become Queen. The road there is
long and has enough gameplay to be worth the price of admission, but there
are very few twists. It turns out (spoppzors, I guess) that the Han
Solo wannabe (whose Chewbacca is still a furry, albeit a female one in a
thong, ugh) is the estranged son of one of the villains. But the
thing is...this never really matters, it turns out not to be a motivating
factor for Soloid or his father...it's just an isolated little plot fact.
The disgraced knight guy who was accused of killing King Princess'
Father of Whereverthehell turns out to have an evil rival who did it, but...we
knew he didn't do it and was framed somehow, and when we find out how
we can't help but think there must have been a more interesting
option.
I've gotten across the lack of surprise, but the humorlessness...it was
like my rebeak of "Gridlock." Heyo! Seriously, this game is just bland
as Hell. You get the impression that every time a voice actor showed
a little emotion, the director screamed "cut" and asked them to tone it
down. Everyone talks like zombies, half of them try Euro-accents and
half of them don't, there's a foreign ambassador with Black skin and
goofy hair and I don't even know what kind of accent he's going for, and
blah. There was one real-world word everyone kept mispronouncing the
same way to make it more otherworldly, but I can't for the life of me
remember what it was. There are rare attempts at humor, and they
generally fall flat (Vaan asks Fran how old she is, hahaha.) The funniest
moment in the whole game is simply Vaan talking, and Princess Ashe
politely asking him to be quiet. I'm not even sure if it was meant to be
funny. I can hardly believe I'm about to say this, but...grabbing Rikku by
the scuff of the neck and dropping her into this story could only
improve things.
As with FFIX, this game has characters who should be good, but can't
win out against...in this case the tone. Maybe it's FFX-2's fault...that
game took the much-loved heroine of a really serious, moody game and
flooded her world with bubble gum flavored syrup. Tonally speaking. This
game is trying so hard not to do that that the characters become as
bland as everything else. The villain is more interesting than any of the
heroes and he only gets about three scenes.
Vaan is this happy-go-lucky, eternally plucky, irrepressible adventurer
whose mouth runs ahead of his brain and is always getting into
mischief but ultimately has a good heart and cannot bear injustice. At least,
that's what the game tells us. From what we observe, he's just a
blonde kid who sounds as bored with these proceedings as everyone else. He
makes Zidane look like Tidus (who, love him or hate him, leaves an
impression.) But surely as the protagonist, Vaan will flirt with the idea
of true love? Will he win the lovely Penelo, whose back story is "a
girl who knows Vaan?" Maybe he'll win the slightly older but still
quite lovely Princess Ashe, who seems to quietly admire his spirit, even as
she quietly mourns her dead husband, and quietly burns with the desire
for revenge on the Empire. Will she quietly learn to quietly love
again? Quietly? Will he win Fran, the oddly dignified bunny girl (though
she's clearly knocking hind paws with the Han Solo wannabe?) The
answer to all of these is no, the hero doesn't seem to have a libido.
Oh, I'm not complaining about the lack of puppy love here. It's a nice
change of pace (though ironically, despite songs about her lover and a
villain whose back story is all about star-crossed luvin', the simple
fact that Tidus is pushing up daisies in X-2 leaves Yuna free to carry
on a remarkably romanceless adventure.) But a romantic subplot would
be an example of characters having some sort of feelings or opinions
about each other, and we just never seem to get that. This game is dying
for a scene where we see, oh, Penelo admiring Balthier and Fran's
relationship and wishing she and Vaan were more of a team. Or Ashe telling
Basch how grateful she is for his service. Or Balthier taking a shine
to Vaan and considering taking him on as a sort of apprentice. That
last one may have actually happened, but was done so blandly that I've
forgotten it. Actually, that goes for the first two as well.
This game's Wikipedia article (the best source for truthiness on any
topic Stephen Colbert couldn't possibly care about [and holy shit my
spellchecker recognizes truthiness as a word, can you beat that?]) Um,
that sentence got away from me, sorry.
This game's Wikipedia entry says the problem is that there's too much
travelling by foot in this game. You do walk around quite a lot in some
big areas fighting monsters. But that's not the problem at all. My
favorite part of FFX may be the trek down the Mi'ihen Highroad. All the
character tutorials are done, the party is assembled (save one) and
the main thrust of the game is finally beginning. You walk down a long,
long road towards whatever the story will throw at you next, fighting
monsters, leveling up, and...now this is important...chatting. Well, you
aren't chatting, but the characters are. This is where Yuna says "lotta
fiends today, ya?" This is where Tidus yells "watch me watch me" like
a little kid and Lulu tells him to shut up and get on with it. This is
where Yuna tells Auron what an honor it is to fight by his side and he
manages to be gruff and embarrassed at the same time. What I'm
getting at is that the characters continue to be characters even as you go
through what could be dull leveling-up. X runs out of chatter after
awhile, but X-2 does a fantastic job of keeping it going. It felt like no
matter how far you were in the game, new random stuff would come up at
the beginning of a jobber battle. Generally taking the form of *Yuna
makes a bad pun about the monster. Rikku giggles and makes an even
stupider follow-up pun. Yuna giggles at that. Payne says "shut the fuck
up you vapid whores." That may not be an exact quote.* But as you've
probably guessed, XII gives us practically none of that. You fight
through a huge screen full of monsters and get...another huge screen full of
monsters. Every four or five massive screens full of monsters you get
a very short cinema in which one character will say something wholly
expository and another character will nod. Then it's off to five more
screens of monsters.
Ok, so, I obviously don't like this game very much. It followed on the
heels of two games I really liked (and I swear I did not expect Ashe
to be exactly like Yuna and was not immediately disappointed when she
wasn't.) And it was set in the world of Final Fantasy Tactics, a game I
loved to death. I just really wanted this game to be good and it was
like a kick in the balls when it was this bad.
That might be doing the game a disservice. It's better than most
non-Final Fantasy RPGs, probably. But you do tend to expect more. It's the
flat entry in a great series, like Gamera vs. Zigra (a short, readable
entry coming up later.) Only if in Gamera vs. Zigra, Joel and the
bots were replaced by lifeless robots. Well, Joel is replaced, the bots
obviously are robots. Look, this is the entry I wrote last and I'm just
stalling because making banners for all of this is gonna be a bitch,
ok?
|
Number Eight: Star Wars Episode I ? The Phantom Menace
Well, duh, though I think my problems with the movie differ from the
world's at large.
People went into The Phantom Menace with expectations no film could
ever meet. When the real Star Wars (the one we're supposed to call A New
Hope) came out, it was like nothing that had ever happened before. By
definition, no follow-up could recapture that. Most of the group
reading this saw it as small kids, and it was probably an event that brought
in your whole family and a night out and a huge bucket of greasy
popcorn. It's not my intention to sound patronizing to my fellow nerds, but
I decided on my way to the theater that I was going to judge the movie
by its own merits and not expect to feel like a kid again. And so a
movie others thought was completely horrible I merely judged to be quite
bad.
People think the problem is Jar-Jar Binks. I'm not going to tell you
he isn't profoundly irritating, but he's no worse than the Wu Fanchu
aliens from the Trade Federation or the flying slave-trading Jew Alien if
you're on racism watch. And even Lucas basically admitted to his
mistake when Jar-Jar's role in the next two movies was so close to being
non-existent (and it may be an intentional joke that he, acting for Padme
in her absence, is the one who calls for Palpatine's election as
councilor. Or gives him emergency powers. Whichever it was.)
My older sister got legitimately angry at the scene explaining
"midichlorians." She got angrier still when I didn't see what the big deal
was.
The use of CGI instead of puppets was a huge deal for some people, but
I didn't notice until it was pointed out to me. I've seen "Golgo 13:
The Professional," so no shitty mix of CGI with any other format can
ever make me laugh again.
No, for me, the horror of this film is evident in the title. "The
Phantom Menace." Think about the overarching story of the new trilogy for
a minute (I know it's painful, but just try.) The first two and a half
Star Wars prequels are all about how Palpatine takes power. And
everything that happens in this movie, all of the action and all of the
battles, are just a smokescreen while he does it. The threat to Naboo is a
"Phantom Menace." Nothing that happens in this movie matters at all.
"Attack of the Clones" is better simply because at least some of what
happens isn't according to the Emporer's plans. And perhaps more
importantly, we get the real Anakin. Heyden Christensen is incredibly
disappointing, but at least he's the same guy who will turn heel and make
the entire real Star Wars trilogy happen. Who the fuck cares that he
raced pods as a tyke? What do we see in his relationship with the mother
that wouldn't work just as well as a single line of expository
dialogue he could deliver as an adult? As Mike says on the Clones rifftrack,
"We went through the whole first movie without knowing her name was
eSchmee?'"
Speaking of rifftrax, even the rifftrack of Phantom wasn't as funny as
the others, somehow.
I could go on and on. The closest the prequels come to giving us a
likeable new hero is Qui-Gon; and he's killed by a Sith Lord who gets no
lines and no personality beyond that established by his clown makeup.
Cute little Annie has a boner for a girl three times his age, and he
magically gets to have her later when he ages and she doesn't. Wait,
that's bitching about the next movie. Nevermind.
Ultimately, watching this movie just feels like a chore while you wait
for the real story to begin in Revenge of the Sith. Clones has the
same problem, but to a much lesser degree. Even in the theaters without
sure knowledge of how the prequels were going to get us to the beginning
of "Episode 4," you could tell the good stuff was being saved for
later.
I hope I didn't come across as being really full of myself and how
smart I am when explaining the incredibly obvious meaning of the title "The
Phantom Menace." I read an article in Time or Newsweek (I forget
which, but it was a legitimate news mag) right after the film came out in
which a film critic congratulated himself for figuring out something
even more obvious. Dude gave us a spoiler alert, then told us that
Senator Palpatine was going to turn into the Emperor in the end. He said he
was sure because he checked the cast list and they were being played by
the same guy. He was so proud of himself it was unbearable.
Oh, and one final, quick swipe at this film. Of all the things Star
Wars nerds bitch about, like Boba Fett's retarded pedigree (GAME OVER?
YOU'RE DAMN RIGHT HE'S OVER!) and midichlorians retroactively (or
proactively? Prequels make for confusion) ruining The Force, there's one
fact from this movie that never ceases to amaze me with its retardedness.
DARTH VADER BUILT C-3PO. How can that not trump everything about
Jar-Jar as the stupidest thing ever?
|
Number Seven: Gamera vs. Zigra
This one is hard to explain. I love MST3K, and the Joel subset of
the greater set of MST3K is generally preferable. And the Sandy Frank
subset of the Joel set are my very favorites, and the Gamera films
practically define that set. But even Gamera can let you down sometimes.
The MST3K treatments of Gamera seemed to get better with every film.
The first black and white one is hilarious, but the next one gives us
COLOR and TWO MONSTERS! Then the next one gives us those bonuses and
brings back the irritating kid sidekick character I so love to hear mocked
by Joel and the Bots. Not to mention a plot to kill a monster by
making a spinning fountain of blood. Then we get Gamera vs. Guiron, which
just may be my favorite episode of my favorite TV show ever. Somehow,
almost impossibly, the dubbing is noticeably worse than in the other
Gamera films. We get the little White kid who looks like Richard Burton
and the fantastically bizarre evil space babes with the horrible
accents (It's a calamity!) And who can forget Cornjob?
But then Gamera vs. Zigra comes along, and it's just...there. On paper
it's excellent: a fish alien from outer space invades Earth, but it
turns out to be intelligent and it demands the surrender of the humans
rather than just growling and knocking over Tokyo Tower. He delivers
several pretentious speeches about how we should all be tree-hugging
hippies. The world does surrender when Zigra threatens to kill two scientists
and their kids. But then Gamera saves us all and does a gymnastics
routine.
But somehow this MST treatment just isn't as much fun as the others.
For whatever reason, it has fewer moments I remember. To be fair, the
Gamera movies all blend together and this may be the one where Crow does
an awesome Sammy Davis Jr. impression and Super Asia has to keep
pointing out that the character they're riffing on really looks nothing like
Sammy Davis Jr. But that might be from Gamera vs. Gaos. As Joel
says, "we've been subjected to what amounts to watching the same movie six
times." I know this is the one where Crow takes a line about "I was on
the moon! I was in a moon jeep!" and says "I was eating a moon-pie; I
mooned a passing moon jeep." But somehow, that astronaut lady mooning
a moon jeep isn't enough. Even if she is sorta hot.
What's the problem? I just don't know. There's nothing wrong with it,
it just doesn't stand up to its superior peers. (Is that where the
word "superior" comes from? Fascinating.) If Gamera movies were Team
Canada, it wouldn't be A-1 so much as Bobby Rude, if that means anything.
|
Number Six: Sylvester McCoy As Doctor Who
The seventh and final TV Doctor of the "Classic Series" is generally
well-remembered. His years on the show were thought to be a return to
the series' roots and a great step away from the early 80's obsession
with pleasing hardcore fans with obsessive continuity references. The
show was cancelled on his watch, but fans blame his predecessor.
Everyone loves the McCoy years. Except me.
Through the magic of YouTube, I've watched two of what were supposed to
his very best stories, two "typical" stories and one story that is
reputed to be his worst. And while the "worst" one was noticeably bad,
none of the other stories did that much for me. They seemed really
cartoony. I mean, cartoony even for Doctor Who. But that's not inherently
a problem. I just found myself not caring, and anyone still reading
this far in will know me well enough to know you could put the name
"Doctor Who" on just about anything and I'll give it a shot.
It's not really Sylvester's fault. He's a good actor, though I think
he tries too hard to be Patrick Troughton (the official fan line is that
he "echoes Troughton's whimsical approach.") The fault lies with his
companies, who are easily the most irritating girls in the entire
series.
First up is Mel. Fans have all sorts of debates about unpopular
companions. Some fans think Adric was just awful, others claim that the fact
that he dies dramatically instead of just leaving eventually undoes
how bad he was when he was around. Some fans hate Peri, others say those
fans just hate anyone American. But the nicest thing anyone ever says
about Mel is that the actress who played her was good in other things.
She's the only character never to get a normal introduction, so we
never see what she was like before she met the Doctor and everything she
says and does with the Doctor feels completely artificial. She banters
with Colin Baker's Doctor at the end of "Terror of the Vervoids" and
it was only then that I realized Nichola Bryant was much more than just
a pretty face. She could convincingly chat with a man who dressed like
a TV test pattern. This actress can't.
At this point in the writing of this WV-15, my thoughts went on a
tangent that was relevant to Mel but ultimately led to that one episode of
Jeopardy where contestants kept answering clues about the original Star
Trek with "Who is Data?" So to cut to the chase, Mel is in a very
distant way related to a picture of DeForest Kelley being shown on a screen
and Alex Trebek asking the last name of Kirk's medical officer
"Bones," and someone ringing in to say "Who is Data?" Bones Data.
Then there's Ace. Ace is really, really popular for some reason.
People have written essays, seriously, on Ace as a feminist archetype.
Undeniably, she is a female sidekick who rarely screams in terror at
monsters and never faints in a rescuer's arms. She uses weapons as
skillfully as any male companion from the old days when a strapping male
sidekick was required for action scenes. She has a will of her own and she
can fend for herself. However, she is still EXTREMELY annoying. She
yells "ace" a lot. I guess its 80's British slang. She ends up yelling
silly things like "ace" and "bang" and "whizzer" and "jorry goodu day,
guvanoru" to prove how spirited and British she is. She does a lot of
PC swearing. And the way she's all liberated "sistas be doin' it for
themselves" is really ham-fisted and forced. There's a scene where she
overpowers Daleks, the most powerful baddies of them all, with a
goddamned baseball bat. This is from the infamous season with one token
Black guy in every story, where efforts to be progressive became
embarrassingly patronizing. Watching, you'd expect that at any minute the Doctor
was going to spontaneously apologize for "The Talons of Weng-Chiang"
daring to have a Chinese villain a decade earlier.
To sum up, for me, the Sylvester McCoy era was sort of like going back
to Patrick Troughton, but Jamie can't say two words without sounding
like he's reading a cue card and Zoe is now repeatedly hitting Krotons on
the head with a whack-a-mole mallet while screaming "THAT'LL BE TOUGH
TO EXPLAIN TO THE OLD TROUBLE AND STRIFE EH WOT!?!?"
|
Number Five: Sailor Neptune
Bishojo Senshi Sailor Moon finally sneaks onto the list. Watch as
much of the show as I have and you will come to like all of the Inners
eventually. I can make all the humorous webpages attacking Sailor Moon
in the world, but I still felt bad for her when Darien died (don't
worry, it didn't stick.)
The Outers are a different matter. Pluto is pointless, Uranus just
steals Jupiter's gimmick of being tough and manly, and Saturn is too
confusing (her back story is a continuity nightmare that the anime and manga
don't even agree on) to really judge fairly. But Sailor Neptune is
more irritating than any of them.
It's unusual to even consider Neptune outside of the frame of "Uranus
and Neptune." That's because they're a lesbian couple (or "cousins" in
the dub) and are consistently treated as such. I've got no issue with
lesbians. I don't think they're intrinsically HOTT as some guys do,
but I recognize their right to do whatever makes them happy with a
consenting partner. But the thing is, Neptune drags everyone (consenting or
not) into their sexay lezbo world by insisting on flirting with
everyone she meets. Man, woman, animal, certain especially sexy minerals,
she'll flirt with anything. The subtext is that when she flirts with
someone other than Uranus, Uranus gets jealous and that turns Neptune on.
Ok, that's (part 2 of) kinda weird, but whatever floats your little man
in a boat. But it gets old FAST, and it happens at some point in
pretty much every episode that features them prominently.
The last season has a sort of prologue not based on material from the
manga. It's the second time outside writers had to develop a
mini-plotline to last a few episodes while Naoko Takeuchi got her ass in gear and
finished a story. As a result, there's a scenario where the Scouts
are paired-off in unusual new teams and have to interact with characters
they normally wouldn't. (The last time non-Moon inners got to interact
with unusual characters as anything but a group was, not
coincidentally, the last time outside writers had to produce some filler while the
manga caught up.) There comes a point in this where Sailor Mars (whom
you may remember for having a Grandpa and knowing a chap named Chad)
ends up facing mysterious monsters with Sailor Neptune. Mars kicks their
evil monstrous asses, and Neptune compliments her. Mars' immediate
(and rather adorable) reaction is to get extremely awkward as she tries to
work out whether another woman is hitting on her or not. Because
really, it's almost out of character for Neptune to say anything platonic
in the Japanese version of the show.
That whole scene never got dubbed, but it would have been a tough one,
seeing as Mars' reaction would need to be reexplained. Because of
course, the English-sub version of Neptune can't go around sexing everyone.
All of her "hey sailor" dialogue gets turned into bland expository
dialogue and she ends up almost as pointless as Pluto.
Near the end of the undubbed final season Uranus and Neptune turn heel
and it's actually the most interesting character twist of the whole
series, probably. But it was all a con and only lasted a few episodes
anyway. Even then, Uranus was far more convincing.
So yeah, Sailor Neptune. By far the most likely Sailor Scout to say,
"Hello, you don't know me, but would you like to get your finger wet?"
|
Number Four: When The Four Horsemen Had Mongo
You probably already know that I liked the Horsemen, even if you
can't possibly fathom why, so let's jump straight into why Mongo was even
worse than Paul Roma.
Before he joined the Horsemen, "Mongo" Steve McMichaels he had a little
dog named "Pepe" and it was supposed to be hilarious that some
ex-football loser who was big and tough and whatever had a dog named "Pepe"
that he dressed in little outfits. He was a blowhard tough guy
commentator, sort of like JBL except JBL actually says interesting things
sometimes. And while I don't remember "Tire-Iron Arn," I do remember that
the angle in which Mongo joined the Horsemen involved a lot of money in a
"Halliburton briefcase" that continued to be his foreign object of
choice until he eventually died or got kidnapped or whatever happened to
him.
Mongo was in a ton of tag-team jobber squashes partnered with Benoit.
You get three guesses as to who handled most of the in-ring work. The
only significant match he was in (other than some angle with "Mean"
Kevin Green that I mercifully can't remember) was the big War Games (The
Match Beyond) where Curt Hennig joined the nWo and was promptly
forgotten about. Benoit and Mongo ended up handcuffed inside the cage while
some nWoer or other kept slamming the cage door on Flair's head and Kevin
Nash kept demanding the Horsemen's surrender. Because remember,
"submission or surrender" was the only way to win War Games (The Return of
Robocop...wait, I mean The Match Beyond.) Benoit just spit in Nash's face
(further cementing his status as "Hero to all Smarks") but Mongo chose
to submit rather than see Flair essentially murdered on payperview.
If Mongo hadn't been in the Horsemen, Fall Brawl 97 would still be going
on today, with a thoroughly dehydrated Chris Benoit trying to hock
loogies as a very hoarse Kevin Nash keeps asking him to surrender.
I guess what I'm saying is that Mongo is directly responsible for
freeing Benoit up to kill his family.
|
Number Three: Metal Gear Solid 2: Warriors Orochi
"What the fuck," you may ask. Well the deal is that I started
writing up "Warriors Orochi" for this list but it went too long and I
decided it might make an ok standalone column. And then I remembered how
stupid Metal Gear Solid 2: Sons of Liberty was. So Raiden now, Orochi
later. To sum up Orochi Warriors for the purposes of this list: Koei
finally came up with a way to use their colorful cast of historical
characters in an exciting new story where they could be totally creative
because their source material didn't limit what they could do anymore. But
they didn't end up doing that.
When Metal Gear Solid came out for the PS1, it was a blast and a half.
For many of us, it brought back fond memories of Metal Gear and
Snake's Revenge for NES. As it turns out, Snake's Revenge didn't involve
video game auteur Hideo Kojima in any way, and is now treated by purists
with the kind of contempt once reserved only for the Lucas-free Star
Wars Holiday Special. But Snake's Revenge wasn't that bad at all,
really. The story made a lot more sense than Metal Gear's because it wasn't
horribly translated from Japanese. And it was better than the Star
Wars Holiday Special it didn't feature Harvey Korman being possessed by
Satan.
And so Metal Gear Solid had nostalgia helping it even as a new game.
But it hardly needed it, because the plot and characters were all cool
too. It was the first console game I played that saw conspiracy in
everything. Solid Snake's evil brother Liquid was the villain, and while
evil twin brothers are hardly new (see Spock's evil brother, OH COME ON)
they did it well. There were little bits of intentional comedy that
worked to keep you going through the bleak world of characters who were
never going to get happy endings. It was exciting. Just generally,
you know, good.
But not good enough for Kojima, oh no. When it came time to do the PS2
sequel, he decided to crank everything up to 11. The result? Sheer
stupidity. Snake doesn't have an evil twin now, he has TWO evil
brothers, one of whom is inexplicably old enough to be his father. This
brother (who is NOT named Gaseous despite that being the only name Solid and
Liquid's brother could possibly have) wears a powered armor suit with
Doctor Octopus tentacles. Oh yeah, and he's a FORMER PRESIDENT OF THE
UNITED STATES. Just picture George Bush Sr. rocketing around shooting
machine pistols at a bunch of dinosaur robots. And don't forget the
rockin' techno music. While it's never made clear, it is also possible
to interpret certain dialogue as saying that while serving as President,
this guy was also actively fighting in an elite Navy SEALS unit.
President Ventura.
The game also gives us two heroes, so you spend a little time early on
playing as Solid Snake and a long, long time playing as the impossibly
fey Raiden. Well...that's a bit harsh...he's sort of whiny but not too
bad...mostly people hate him because they signed up to play as Snake and
that's not what they got.
Raiden isn't nearly as irritating as his girlfriend Rose. She's like
the flirty transceiver background women from the previous games, but
MORE. Rose saves your game data, so you have to talk to her a lot. She
calls you "Jack," completely undermining your cool badass codename, and
just refuses to shut the fuck up about couple stuff. In the real
world, guys have reasons to deal with this. I don't mean to sound like a
caveman here, as guys sometimes want to talk about that stuff too, but
when you don't and your girl does you just have to deal. But I'm playing
a blood and guts political action thriller here, and lengthy
discussions of what these two did on their first date, what restaurant is
"their" restaurant, "you don't let me in enough blah blah blah" are not
required. All of this is almost, not quite, but almost made up for near the
end of the game. As part of a subplot involving Raiden losing touch
with reality and finding out that some of the people advising him over
the transceiver aren't even real, he starts having a breakdown and hears
a scary, altered-voiced Rose saying
"J-A-C-K---I-M---P-R-E-G-----N----A----N-----T..." Though even this isn't as cool as "The Colonel" telling
you to "mind the gap."
The villains are the only thing we don't get more of here. Well, in
the insanely over-the-top ending you fight 25 METAL GEARS but they're not
villains so much as things. But the elite evil guys unit in this game
has fewer members than in previous games. Though one of them is a
frickin' vampire you're meant to take seriously, so maybe this game gives
us more. More goofy.
The conspiracy element also hit new heights here. For all the needling
I gave Assassin's Creed and their evil Templar Corporation, they're
just a pale simulation of...THE PATRIOTS! In Metal Gear Solid, the plot
presupposes that the US government engages routinely in experiments on
unwitting soldiers. They created an entire army of genetic clones (but
not of Jango Fett) and hid them in Alaska. And I was fine with that.
But in Metal Gear Solid 2, the top-secret force running all American
life is named "The Patriots" and manipulates everything. And brother, I
mean everything. It's not just that Bush beat Gore because it was the
will of the Patriots, that's ok, because Clinton beat Bush because of
the Patriots, Bush beat Dukakis because of the Patriots, Reagan beat
Carter because of the Patriots, etc. By the end of the game, it's
seriously implied that Andrew Jackson probably beat John Quincy Adams because
of the Patriots. Patriots control the price of gas, the popularity of
Doctor Phil, and the way your shit smells. All joking aside, the game
says the American government engineered a terrorist attack against
itself so it could use rebuilding afterwards as a cover for building an
enormous nuclear death fortress that was, itself, a cover for something
else. And this was years before 9/11, when rumors that Israel worked with
Zionists in Washington to frame Al Qaeda became tragically popular in
some circles.
At the end, Vince Russo takes over the booking as it turns out the
blonde-haired, white-skinned Raiden was a child soldier in Africa with
repressed memories. There's a scene even I have to admit is fun (the
conspiracy is now so convoluted as to be laughable) where Revolver Ocelot
breaks into mock applause for no reason and then tells everyone in the
entire game that they have no clue what's going on. And it's revealed
that everything Snake and Raiden have done has been scripted for them and
the bad guys have already won and by the way, player at home, you are
a big patsy too. Then there's a hollow, talky ending which suggests
maybe they can do something to stop the Patriots in the sequel (EXACTLY
like in Assassin's Creed, and not too far removed from my issues with
The Phantom Menace) so so sorry for making you play this game as the NEXT
game will matter. Snake all but apologizes to Raiden for getting such
a lame game to star in since he ain't coming back (or is he DUNH DUNH
DUNH!)
There was, of course, fan backlash. Hideo Kojima proved he was aware
of the backlash by making lots of anti-Raiden jokes in the next game.
But he basically proved he missed the point by giving us a follow-up
which again gave us an ending that was all "haha loser you were being used
all along, we tricked you into killing the best person ever, you
suck." At least it was a prequel, so stupid made-up nanotechnology couldn't
give a disembodied arm mind-control power (in another subplot I didn't
mention.)
The Patriots will finally be dealt with (no, really, Konami swears) in
the newest Metal Gear game. It's PS3 exclusive, so I may never get to
play it. I've made my peace with that.
Wow...and this was the replacement for something that went too long.
|
Number Two: EVIL/NOBLE ROSE
The shittiest character in the Rumble Roses series (not counting
Lady X or any of her variants who aren't really worth considering at all.)
Some of the Roses are simply wonderful, but others only have one or
two things to recommend them. Rowdy Reiko is a hilarious, "COBRA GANG"
shrieking nutberger who would fit in perfectly in goofy Hong Kong
action flick "The Heroic Trio" or any other title from the "hot chicks
fighting post-apocalyptic baddies" genre. The Black Belt Demon comes
surprisingly close to my feminine ideal, and would be perfect if she were
older (she's one of those J-Pop women who could conceivably be anywhere
from 30 to 10) and if she knew how pants work. Miss Spencer is
irritating, but her alter-ego has unbelievable ass-cleavage and a hilariously
pointless eye patch. Even the ridiculous nurse who wants to rule the
world is, well, a ridiculous nurse who wants to rule the world.
But then along comes Rose, and she just sucks. In her default "Evil
Rose" form, she's supposed to be Reiko's older sister who has somehow
been brainwashed by the evil nurse (an evil gal who wants to rule the
world but who does not, sadly, force Mike and the Bots to watch bad
movies.) Evil Rose traipses about America (or wherever the game is set) in a
latex cat suit.
Now...the cat suit is one of those fetishes you're either really into or
not into at all, and I'm not into it. I admit, there's weird stuff I
go in for that I couldn't discuss with my Mother or the Pope, but cat
suits aren't amongst them. I'd rather watch Michelle Pfeiffer in
business casual getting murdered by Christopher Walken than trying to seduce
to seduce Danny DeVito by licking her wrist and then rubbing it into her
forehead.
Evil Rose also has oddly bedecked breasteses. Her buzooms are huge
(she'd be big for a woman of African descent and she's supposed to be from
Japan, the land of few curves.) They'd probably look fine just
covered in skin-tight latex, but her costume figures we need to see more
flesh and has strategic openings for skin and leather straps and buckles
and all sorts of bondage freakyness. Somehow, they make her big old
boobs really unappealing. (I have no rational explanation for this...I guess
maybe the outfits that are revealing but might possibly be worn by a
woman in a non-porn situation just work better for me.)
So Evil Rose starts with a stupid look and has to try to win me over
with personality, but...she really does think she's a cat. In the PS2
version, she'll occasionally deliver some cryptic dialogue to Reiko while
trying to overcome Nursie's brainwashing, but in the Xbox360 version she
just roar-yells a lot in her hateful dude-voice.
Still, Rumble Roses' worst characters often redeem themselves in their
alternate forms. The aforementioned Black Belt Demon, who is basically
BUDDHIST~!! with shorter hair, is the alternate form of one of the
game's blandest babyfaces. But Evil Rose's alternate form is almost as
boring as her original form. Noble Rose is supposed to be a
swashbuckling Musketeer type. A homage/rip-off of the same manga character
Charlotte from Samurai Shodown is homage/rip-off off. This is undermined by
her outfit, which consists of biker-shorts (sort of) and a top that,
again, insists on showing us somehow disturbing amounts of skin on her
huge boobies. Her "superstar" form finally gets it pretty much right,
dressing her as a more feminine (but only slightly) George de Sand. Her
boobs are finally mostly covered, and not being able to see every
non-nipple inch of them somehow makes them appealing at last. But it's too
little, too late (well, I shouldn't say too little. If her boobs were
any bigger she'd have to somehow attach unicycles to her nipples so she
could sort of lean forward and wheel herself around.)
Oh, and her swimsuit is actually one of the hotter ones, but the fact
that all the girls must have a unique swimsuit is particularly
detrimental to "dignified warrior-hero" Noble Rose. After using her awful
dude-voice to shout something like "the Thorns of Justice overcome all
evil!" you always sort of expert her to add "and so will my fun bags!"
Haha, I can't believe how close I came to forgetting the worst part.
She's got a heel form in a cat suit, a face form in biker shorts and a
superstar face form that looks like it should be jobbing with Chibodee
Crocket in a two-on-one fight with DG Celled-up Gentle Chapman. But her
superstar heel form? A FUCKING LIZARD. Seriously, she's dressed in a
slutty, skanky LIZARD COSTUME. Were the game designers taking the
piss, or is there a popular lizard fetish in Japan I don't want to know
anything about?
Wow, got through that whole thing without mention the Metal Gear Rose
or the Doctor Who Rose, go figure.
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Number One: The Abzorbaloff Episode
The most loathsome episode of Doctor Who, ever. In its
record-breaking run full of wonderful sci-fi adventures, the classic series also
gave us plenty of stinkers. I rebeaked the one where the Doctor and Peri
battle an evil mind-control slug. Later they must rescue a planet
made up entirely of tinfoil sets on which a rubber-masked-villain is
secretly trying to provoke a war with interstellar sock puppets. The Doctor
and Romana once played a very disinterested role in a war between the
Daleks and some disco androids. The Doctor and Jo once battled the
Master and his evil teleporting blender (in what was actually a pretty
good story despite the teleporting blender looking so much like a...well...a
teleporting blender.) The Doctor, Tegan and Turlough once caught the
Master playing dress-up in Ye Olde England and stopped his evil plan
to...hang around. Even the Doctor, Jamie and Zoe weren't immune from
stumbling into five episodes worth of old men arguing about nothing while the
worst R2-D2 rip-offs ever (despite predating R2-D2 by several years)
menaced people by pantomiming "we want to hug you."
But the new series' biggest turd topped them all. The new series has
an inflated budget, advanced CGI techniques, modern dramatic
sensibilities, and access to every celebrity in Britain (any of whom would murder
to have a guest spot on the show that was so central to their
childhoods.) Yet somehow, near the end of season 2, we got the Abzorbaloff
episode.
The new series has a habit of throwing a "special" episode in every
season right before the multi-part finale. Season 1 took a break from
serious themes to do an episode which was almost entirely comedy and
featured only a token threat. Season 3 took a break from the cast to do a
serious, scary episode with almost no mention of the Doctor or Martha.
But season 2 tried to take a break from serious themes and from the
cast, and ended up taking a break from not being horrible.
The story (whose actual real official title is "Love and Monsters")
opens with a ludicrous, Scooby Doo style chase with the Doctor, Rose, some
guy and an unnamed monster. What's going on is never explained. The
plot concerns a slightly awkward but not overtly nerdy guy (the some
guy from the chase) who, as a small child, had a chance encounter with
the mysterious "Doctor." Now he's in his 20s or 30s and is an obsessive
fan. He visits all the online conspiracy sites where photographs of
the Doctor are sort of like photos of the Loch Ness Monster or Big Foot.
He finds out about Rose, goes to meet her mother, and narrowly avoids
creepy sex. He meets other obsessive fans in his area, of all ages
and races and creeds and colors, and they form a club. The club forms
its own band (?!?!?) and we get a musical montage of a bunch of lonely
people opening up and having fun and whatnot. He meets a girl through
the club (from the classic TV/movie archetype of women who are really hot
but they dress them nerdily and pretend they're not prettier than 90%
of women from the real, non-actress/model world.) Meanwhile, the
episode is halfway over, and we haven't even gotten a "Larry helps Balki
open a checking account but Balki overspends" level of complication/threat
yet.
Eventually the villain appears, an evil member of the fan club. He's
actually sort of amusing at first...he's a foppish fat guy, basically a
less obese version of that villain Tim Curry plays on Monk. He takes
over and makes them get all serious and ruins the fun, so if you're of the
opinion that I ruined Weekly Visitor then he's basically me, though I
don't recall putting a stop to any Weekly Visitor band that played
generic pop. Members of the club start disappearing because it turns out
the fat guy is an alien who eats them. Everyone except the main
character guy gets eaten, including his girl. When the alien's true alien
form is revealed, the faces of his victims can still be seen in his
enormous gut. That's actually a pretty neat idea, but the Doctor Who crew
get no credit because the monster is actually the winning entry from a
kiddie contest to make a Doctor Who monster.
Right before the end the Doctor and Rose appear. And having no
knowledge that there's a monster eating people, but solely because Rose found
out this guy went to her Mom looking for her and that pisses her off.
(By the way, my grammar checker wants "there's a monster eating people"
to be changed to either "there are a monster eating people" or
"there's monster eating person." My choice.) The Doctor waves the Sonic
Screwdriver around and says some crap, and the monster (oh yeah, he's
called "The Abzorbaloff") turns to stone and breaks apart. Oh, and there's
some resolution to the really pretentious subplot about the main
character having met the Doctor as a kid, but all I remember about it was
that it was really pretentious. Also, for some reason the girlfriend
character is still alive, but now she's a stone face with no body. Since
the whole story has been narrated by the main nerd as a flashback, we
can jump to the present where he lives with the stone girl head and it is
directly implied that they maintain a sexual relationship.
I watched this episode with my Dad, and I apologized to him for it.
Sofa and I were still meeting on AIM to discuss Battlestar Galactica at
this point, and I'd asked him to watch Doctor Who that week so we could
discuss it too and I ended up apologizing to him.
The problem here is that I cannot find a point. I think the alien may
have had an evil plan that was revealed in the story, but if so it was
at least 45 minutes into an hour-long show. The musical montage in the
middle goes on for forever. Every single line is delivered like it's
a major laugh line, so either the comedy doesn't translate from Limey
to Yank or (and this is what's really going on, I suspect) the only
person in the world who thinks this thing is funny is the producer, who I
believe also wrote it. Even though I don't understand any of the humor
even I can tell that this is meant to be making fun of the fans. I'm
not sure that making fun of your fans is a good idea (and before anyone
points a finger at me remember that I'm not making a living with my
writing.)
You also have to consider that this episode had a bunch of pretentious
stuff about the Doctor touching someone's life as a child and changing
everything about that person, but it sits on the shelf right next to
the joking implication of some guy being fellated by a statue.
I decided while writing this up to check around and see what fandom in
general thinks of this episode. Unsurprisingly, some hate it but it
also has ardent supporters who think it's the best episode ever made
because it's so "clever" and, and this is key, the rest of us "don't get
it." It's Doctor Who's answer to FLCL.
I should have made FLCL number one for causing me to seriously rethink
anime as being something I even want to be even remotely associated
with. And having mentioned FLCL, I can think of no better way to end a
discussion of horrible things that ruin everything. Good evening.
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